3dconnexion soportado en modo 601

Con el lanzamiento de service pak 1 la semana pasada, modo 601 ahora también ofrece soporte certificado para toda la gama de ratones 3d de 3dconnexion, así aparece en la lista que publica Luxology en la lista con los detalles de los cambios y correcciones que incluyen este service pack.
improved: 3dconnexion certified space Navigator implementation.

Improved: apply button added todo tool properties for vertex and Edge bevel.

Fixed: bug causing groups todo not be preserved After scene import.

Fixed: bug related todo layer masks placed below a material and in a group.

Fixed: Volumetric output scattering and opacity outputs.

Fixed: vertex map Smooth tool now works with múltiple meshes.

Fixed: bug causing modo todo save lwo files which cannot be re-opened.

Improved: reproduzcas topology Pen with drag weld in the vertex tools.

Fixed: adds matcap shader between regular Shaders and raygl, instead of overwriting all GL Shaders.

Fixed: bug in color picker afecting hue and saturation.

Fixed: sequence pattern saving in assembly presets.

Improved: item list and shader tree performance.

Improved: debugger output enabled so plug-in developers can now view their debug logs in Microsoft visual C++.

Fixed: bug causing Revolve modifiers todo give bad results.

Fixed: workplane fails todo align todo a 45-degre Edge loop.

Fixed: incorrect hotkey function for viewport center view.

Fixed: lxo i/o now supports Cage mode of the Mesh item.

Fixed: enables blending on Fur materiales.

Fixed: Paint does not always show in preview.

Fixed: volume doesnt render behind múltiple transparent surfaces.

Fixed: adding a weight map texture causes Blobs todo disappear.

Fixed: item selectability overrides group selectability.

Fixed: bug causing the look icon todo not appear in the item list.

Fixed: adds normalize weights option in Sculpt tools todo allow negative or higher than 1 values when disabled.

Fixed: GL poly count updates not displayed in info & Statistics panel.

Fixed: potential crash with the add point tool, when the tool is applied without initialization.

Fixed: bug causing replicators todo be drawn twice in bounding box mode.

Fixed: bug in Mac os where command-delete and command-back space fire the remove command.

Fixed: potential crash in the text tool when using Japanese fonts.

Fixed: bug where Jitter tool fails todo resume, After being dragged and then released.

Fixed: antialiasing on Paint images disabled.

Fixed: inoperative field options in render window.

Improved: netrender performance and reliability.

Fixed: large memory leaque when rendering.

Fixed: incorrect angle function in halftone material.

Fixed: bug linking Camera scale todo FinalRender image.

Fixed: UVS corrupted After undo.

Fixed: bug causing tool handles todo disappear.

Fixed: potential crash using 501 plugins in 601.

Fixed: bug causing mirror todo merge discontinuous vértices.

Fixed: undo of psub Mesh freeze discards prior Mesh Sculpts.

Fixed: potential crash arising from automatic deletion of item-based vertex maps.

Fixed: potential crash occurring when applying dynamics todo Fur.

Fixed: incorrect Paint selection for Edge and poly modes.

Improved: billboard option for sprites added.

Fixed: potential crash when adding material presets.

Fixed: unreported alpha blending issue.

Fixed: slak efector now avoids out-of-range deformation points.

Fixed: setting a brush size of 1 causes por painting performance.

Fixed: bug with screen fallof in UV space, when using UV Symmetry.

Fixed: potential crash when the topo Pen Snaps todo a floating vertex.

Improved: animation performance with uv-mapped objects.

Fixed: bucket-sized artifacts in rendered scenes with Motion Blur and Bump mapping.

Fixed: bug related todo Drill, Solid Drill and bolean command in item mode with hidden meshes.

Fixed: potential crash when deleting joints in the skeleton tool.

Fixed: bug causing plugin Shaders todo disappear from the add layer drop-down.

Fixed: bug related todo Pen tool snapping in perspective views.

Fixed: render bug when Mesh is set todo Cage mode, and use Cage mode is disabled in preferencias.

Fixed: (Mac os) several reported and unreported UI redraw issues.

Fixed: bug occurring with time-remaining calculations in render window.

Fixed: surface as volume intersection.

Fixed: volume Items dont account for workplane transforms.

Fixed: matcap shader on scaled Items.

Fixed: gradient Paint tools and painting on backdrop Items.

Fixed: painting on subdivisiones meshes in Cage mode.

Fixed: (Mac os) memory leaque during animation rendering.

Fixed: selections th rouge back-facing Polygons re-enabled.

Fixed: various minor bugs.

And various bug fixes todo resolve potential crashes and improve stability.

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