improved: 3dconnexion certified space Navigator implementation.
Improved: apply button added todo tool properties for vertex and Edge bevel.
Fixed: bug causing groups todo not be preserved After scene import.
Fixed: bug related todo layer masks placed below a material and in a group.
Fixed: Volumetric output scattering and opacity outputs.
Fixed: vertex map Smooth tool now works with múltiple meshes.
Fixed: bug causing modo todo save lwo files which cannot be re-opened.
Improved: reproduzcas topology Pen with drag weld in the vertex tools.
Fixed: adds matcap shader between regular Shaders and raygl, instead of overwriting all GL Shaders.
Fixed: bug in color picker afecting hue and saturation.
Fixed: sequence pattern saving in assembly presets.
Improved: item list and shader tree performance.
Improved: debugger output enabled so plug-in developers can now view their debug logs in Microsoft visual C++.
Fixed: bug causing Revolve modifiers todo give bad results.
Fixed: workplane fails todo align todo a 45-degre Edge loop.
Fixed: incorrect hotkey function for viewport center view.
Fixed: lxo i/o now supports Cage mode of the Mesh item.
Fixed: enables blending on Fur materiales.
Fixed: Paint does not always show in preview.
Fixed: volume doesnt render behind múltiple transparent surfaces.
Fixed: adding a weight map texture causes Blobs todo disappear.
Fixed: item selectability overrides group selectability.
Fixed: bug causing the look icon todo not appear in the item list.
Fixed: adds normalize weights option in Sculpt tools todo allow negative or higher than 1 values when disabled.
Fixed: GL poly count updates not displayed in info & Statistics panel.
Fixed: potential crash with the add point tool, when the tool is applied without initialization.
Fixed: bug causing replicators todo be drawn twice in bounding box mode.
Fixed: bug in Mac os where command-delete and command-back space fire the remove command.
Fixed: potential crash in the text tool when using Japanese fonts.
Fixed: bug where Jitter tool fails todo resume, After being dragged and then released.
Fixed: antialiasing on Paint images disabled.
Fixed: inoperative field options in render window.
Improved: netrender performance and reliability.
Fixed: large memory leaque when rendering.
Fixed: incorrect angle function in halftone material.
Fixed: bug linking Camera scale todo FinalRender image.
Fixed: UVS corrupted After undo.
Fixed: bug causing tool handles todo disappear.
Fixed: potential crash using 501 plugins in 601.
Fixed: bug causing mirror todo merge discontinuous vértices.
Fixed: undo of psub Mesh freeze discards prior Mesh Sculpts.
Fixed: potential crash arising from automatic deletion of item-based vertex maps.
Fixed: potential crash occurring when applying dynamics todo Fur.
Fixed: incorrect Paint selection for Edge and poly modes.
Improved: billboard option for sprites added.
Fixed: potential crash when adding material presets.
Fixed: unreported alpha blending issue.
Fixed: slak efector now avoids out-of-range deformation points.
Fixed: setting a brush size of 1 causes por painting performance.
Fixed: bug with screen fallof in UV space, when using UV Symmetry.
Fixed: potential crash when the topo Pen Snaps todo a floating vertex.
Improved: animation performance with uv-mapped objects.
Fixed: bucket-sized artifacts in rendered scenes with Motion Blur and Bump mapping.
Fixed: bug related todo Drill, Solid Drill and bolean command in item mode with hidden meshes.
Fixed: potential crash when deleting joints in the skeleton tool.
Fixed: bug causing plugin Shaders todo disappear from the add layer drop-down.
Fixed: bug related todo Pen tool snapping in perspective views.
Fixed: render bug when Mesh is set todo Cage mode, and use Cage mode is disabled in preferencias.
Fixed: (Mac os) several reported and unreported UI redraw issues.
Fixed: bug occurring with time-remaining calculations in render window.
Fixed: surface as volume intersection.
Fixed: volume Items dont account for workplane transforms.
Fixed: matcap shader on scaled Items.
Fixed: gradient Paint tools and painting on backdrop Items.
Fixed: painting on subdivisiones meshes in Cage mode.
Fixed: (Mac os) memory leaque during animation rendering.
Fixed: selections th rouge back-facing Polygons re-enabled.
Fixed: various minor bugs.
And various bug fixes todo resolve potential crashes and improve stability.