Y lista de los bugfixes: Texture maps exported as obj are upside down. In Paint mode, fill the surface with selected texture doesnt update the object display.
Unfolding does not fit the UVS within the texture space automátically.
On the Mac, Ambient Occlusion is not supported but Hexagon tries todo render it anyway resulting in a crash. One the PC, Ambient Occlusion does not indicate todo the user that it is calculating.
The displacement map for this simple Spherical object includes unexpected black triangles.
If a model has creased Edges, adding new Faces/vértices/Edges todo Mesh resets the creasing.
Uv displacement and texture map data lost when importing.car or (*.obj) files created by Hexagon.
Symmetry not respected by connect tool.
When painting with local redraw preference on, clicking apply does not update the 3dview.
This file doesnt load properly.
Scene disappears when a dolly around selection center is done right After launching hexágono.
3dview: in dolly around selection mode, the Camera jumps when looking in +-y.
Manipulator does not align with surface normal in selection mode After múltiple extrusións.
Cant export todo dwg file format.
The attached (*.obj) file causes a huge amount of memory todo be allocated (and an internal error?) when being opened.
Scrollbars not present After launching.
Extruding on creased geometries changes the creasing.
Uv seam appears Split open After importing todo Carrara and adding displacement todo the shader.
Symmetry not respected by Tessellate tools.
Facets created with Symmetry turned on do not appear where they should.
Accuracy of displacement is reduced After saving and reloading the model.
With this model, deleting 2 Faces one by one and undoing both deletions results in crash.
Quad tessellating a square face wont produce four new Faces if an adjacent face was Quad tessellated.
Uv gizmo crashes when applied todo an object with Symmetry.
Files containing objects without facets (curves, empty objects) dont open in Carrara After being exported.
Rotation properties change from what was entered, in absolute mode, After clicking in the scene.
Rotating múltiple objects with the manipulator can give diferent results from entering a rotation value.
Bend tool causes subdivided objects todo disappear when in full dg mode.
Applying thickness After a bolean Cut results in unexpected geometry changes.
Ruled surface tool, connect the first and last curves produces mangled geometry.
Import of attached Illustrator file causes constantly increasing memory allocation.
3 views Layout (divide top and divide left modes) are not properly initialized resulting in a crash After replaceing a sphere.
Dissociate tool used on an object with Symmetry causes the symmetrical sides todo move in opposite directions.
Painting near a Sharp corner spills Paint across the adjacent face.
A holed surface crashes when tessellated.
Materials ned controls todo flip textures.
Chamfer doesnt work with Symmetry.
Adding a new material on the Mac results in a crash.
The material and Shading domains panels Will not appear After closing and trying todo open and re-dok them.
The max angle slider of the bend and twist deformers does nothing.
When using a tablet for input, whole Faces are filled instead of applying brush estokes.
The user should be warned when a high smoothing level is going todo create todo Many Polygons.
The attached (*.obj) file causes an internal error when being opened.
Hexagon exports a much larger obj file than the one imported.
Hexagon should have an option todo import all groups as one object.