[Maya] Problema render de vue 10 en Maya 2012 con Vray 2 en Mac OSX Lion

El Maya le instale con Vue ya instalado, al desinstalar el Maya elimine el plugin y todo tipo de conexiones. Ya una vez instalado Maya metí el plugin de vue. Seguramente sea un problema de permisos, ya que Lion es muy cañero con ese tema (para instalar Vue tuve que darle unos permisos nuevos mediante batchmod). Si quieres miro eso de resetear los valores de Xstream, aunque no sé si sabre hacerlo bien.

De momento va bien la cosa, me renderiza con todo y ya no da error.

File -f -new.
// untitled //.

Commandport -securitywarning -name commandportdefault.
// initializing Vray for Maya.

Updaterendererui.

Updaterendererui.
// Mental Ray for Maya 2012.
// Mental Ray for Maya: using startup file /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/Maya, rayrc.
// Mental Ray for Maya: setup.
// Mental Ray for Maya: initialize.
// Mental Ray for Maya: using 1 license.
// Mental Ray for Maya: register extensiones.
// Mental Ray node factory: loaded.
// Mental Ray for Maya: successfully registered.
// Mental Ray for Maya: loading startup file: /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/Maya, rayrc.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/adskshadersdkwrappers, mi.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/architectural, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/architectural, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/base, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/base, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/contour, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/contour, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/Paint, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/Paint, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/physics, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/physics, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/production, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/production, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/subsurface, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/subsurface, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/surfacesampler, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/surfacesampler, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/userdata, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/userdata, dylib.
// generating Maya nodes.
// parsing /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/include/vue_xstream, mi.
// loading /applications/Autodesk/maya2012/Maya, app/contents/Mental Ray/lib/vue_xstream, dylib.
// generating Maya nodes.

Updaterendererui.

Addonetabtoglobalswindow(Mental Ray, common, createmayasoftwarecommonglobalstab).

Addonetabtoglobalswindow(Mental Ray, passes, createmayarenderpasstab).

Addonetabtoglobalswindow(Mental Ray, features, creatementalrayfeaturestab).

Addonetabtoglobalswindow(Mental Ray, quality, creatementalrayqualitytab).

Addonetabtoglobalswindow(Mental Ray, indirect lighting, creatementalrayindirectlightingtab).

Addonetabtoglobalswindow(Mental Ray, options, creatementalrayoptionstab).
// Xstream.
// Xstream.

Connectattr -f lambert2.outcolor lambert2sg.surfaceshader.
// connected lambert2.outcolor todo lambert2sg.surfaceshader. //.

Sets -e -forceelement lambert2sg.
// lambert2sg //.

Connectattr -f lambert3.outcolor lambert3sg.surfaceshader.
// connected lambert3.outcolor todo lambert3sg.surfaceshader. //.

Sets -e -forceelement lambert3sg.
// lambert3sg //.

Sets -e -forceelement lambert3sg.
// lambert3sg //.

Connectattr -force Xstream, outcolor vraysettings, cam_environmentvolume.
// connected Xstream, outcolor todo vraysettings, cam_environmentvolume. //.
// warning: scene is empty. //.
// warning: scene is empty. //.
// warning: scene is empty. //.