Modelado de Ferrari 3dsmax

Hola gente, hace tiempo venia planeando hacer algún tutorial de cómo modelar un auto ya que me ah costado encontrar buenos cuando yo arranque, lo malo es que tuvo que ser en inglés por el hecho de que así me lo pidió un amigo. Lo bueno es que está compuesto de bastas imágenes explicativas, espero les sirva, y próximamente saldrá la parte 2. Saludos.
3ds Max tutorial -Ferrari f430 model part 1.

Softwares: 3ds Studio Max Vray.

Hi people, before start the tutorial is important you download Ferrari f430 blueprints at this enlace: http://www.tutorials3d.com/blueprint…0blueprint.gif.

Now we start with 3ds Max.

Blueprints
First we make a box and put the blueprints images as i show in the image 1. Then select the box, make a right click and select object properties. Then select the option Backface Cull.

whels.

Before start with the modeled we ned an image as reference. We can use that image todo se the details
Now we start todo model. At first we make the most important circles of reference as i show in the image 2.

Then we make a plane with two vertex in the center of the y axis as show the image 3.

Now we transform it in an Editable Poly and put a Simetry in the y axis. And then we put five new simetries with center point in the midle of the whel and rotate its 72º one for one.

Then we select the Edges and start todo extrude as i show in the image 5.

We continúe with the process making the same.

then we extrude the Faces in the form as explain the next images:

Now we select in modifier list the option edit poly and selecting the border of the whel we extrude it:

We continúe with the same system:

Then in the modifier list we select the option TurboSmooth and put 2 iterations:

Now we continúe with the screws starting with a cilinder with 6 sides and converting it in an Editable Poly. Then we select the frontal face and make an inset. After that estrude it as i show in the.

Then chamfer the red Edges:

Now we apply a TurboSmooth with 3 iterations:

Scale the screw as the image.

Now we select the screw and put the pibot in the center of the whel:

Then we open the menú tools and then select the array option and configure as i show:

Next we make a cilinder with two caps segments and move the vertex of the center as i show in the image 17.

now we have fineshed the whel and we Will start with the model of the rest of the car.

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