Nodejoe editor de materiales esquematico

Toda la información en su web, yo lo veo bastante útil. nodejoe.

Cita:

Nodejoe is a schematic material editor realiced as a plugin for 3ds Max(TM) that allows you a quick, clear and easy bien of working with textures and materiales. It uses the 3ds Max(TM) internal data structures todo provide compatibility with all the materiales and textures that work with 3ds Max(TM).

The plugin provides an intuitive, clearly arranged graphical user interfaz todo create, analyse and modify materiales and textures within 3ds Max(TM). The working área is zomable and draggable, presenting an interactive preview of materiales, including all submaterials and subtextures, as well as showing their dependencies between each other. You can create connections between diferent materiales by drawing directly on todo the surface. The integrated automatic Layout provides a clearly aligned diagram – At your fingertips. Nodejoe Will give you a clear overview of the relationship between existing materiales within the current scene.

Nodejoe was developed by designers for designers. It provides the functionality that we have always missed during our daily working with the materiales inside 3ds Max(TM). Nodejoe has grown up – After a long period of development and internal beta-testing – Into a product that Will leave its beta-phase in a few weks.

Currently nodejoe cannot be purchased.

But if you want todo get an idea of nodevaya, you can download the current beta-versión (0.85) for free.


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