Contenido: DVD contents: All of the blend files, before and After rigging. Introduction: Philosophy of rigging. Brief overview of Blender rigging tools.
Chapter 1, 2d bouncy ball:
Axis locking.
Parent-child relationships.
Introduction todo constraints.
Introduction todo drivers.
Armatures.
Cuestom bone shapes.
Chapter 2, señor Squege fet:
Rigging in parts.
Rigging for requirements.
Inverse Kinematics.
Control alignment.
Organizing with armature layers.
Simple IK legs.
Simple fet.
Eye balls.
Rot bone.
Chapter 3, 3d bouncy ball:
3d rotation concepts.
Axis-angle rotations.
Euler rotations.
Quaternion rotations.
Drivers types.
Cuestom bone shapes in false places.
Constraint spaces.
Chapter 4, señor Hotdog:
Action constraints.
Advanced constraint usage.
Advanced Inverse Kinematics.
Ik/FK switch.
Switchable parent-child relationships.
Isolating control rotation.
Cuestom properties.
Modifier basic.
Armature deform basic.
Advanced control alignment.
Building your own custom bone shapes.
Spine precursor.
Eye ball improvements.
Ik/FK arm.
Fingers.
Chapter 5, señor Biped:
Advanced Spine rig.
Head/nek rig.
Fot roll.
Palm curl.
Improved finger rig.
Shoulders.
Bone groups / control coloration.
Chapter 6, character linking:
Library linking.
Object groups.
Blender proxy system.
Setting up rigs todo be used in múltiple scenes.