Empresa: Drakhar Studio
Actividades: Animación 3D
Contenidos para móviles
Desarrollo de aplicaciones
Desarrollo de videojuegos
Investigación y desarrollo
Número de trabajadores: 10
Texto de la oferta:
Drakhar Studio is looking for an Unity Programmer to join our team to develop amazing games for PC and consoles in Tenerife
We are currently working on a console game (PS4, XBOX One, Switch) and PC for one of the most important cartoon series worldwide.
Currently we are a team of 10 people and we need to incorporate several programming and art profiles.
You would work in an ideal environment in one of the cities that are most betting on attracting talent in the world of video games, with an exceptional quality of life.
The advantages of working in Tenerife are many where they highlight the climate, quality of life, leisure and services and great connectivity with the peninsula and the rest of Europe.
Experience with C++
Experience with C#
Experience with profiling and optimization
Experience with rendering technologies
Experience developing tools and workflows
Programming experience with consoles (Xbox One, PS4, Switch)
Uber-positive attitude and desire to see those around you succeed and grow
Deep understanding of Unity engine
Understands the time, care, and iteración required to create finely crafted games
Ability to receive feedback and critique with humility, modesty, and respect
Attention to detail and a love of process
4+ years professional programming experience
Passion for games and games related programming (including tools, gameplay, user-interfaz, client/server systems, etc.)
Works on performance, optimization, gameplay systems, tools, and other features as required across multiple platforms and technologies
Leads team problem solving on complicated tasks
Plans and designs solutions in collaboration with team members
Contributes as a team member while guiding and mentoring other programmers
Provides accurate estimates and delivers high quality work on schedule
Participates in code and architecture reviews
Advocates for system features, tools, and process changes that would improve developer workflows and productivity
Works closely with designers, artists, and animators to bring the vision of the game to life
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