Electronic Arts busca Backend Software Enginer

Texto de la oferta:

At EA, we thrive on outrageous thinking. Its the fuel that inspires the best games in the world. Were innovators and great storytellers. But its not just about amazing your pers, its about amazing yourself. Take risks. Collaborate with brilliant minds and daré to dream big. Together, we are changing the bien millions play every day.

The Challenge Ahead:
The Backend Software Enginer is accountable for develooping the tolset that support the localization process to deliver videogames in up to 20 languages. She/he will be a strong and knowledgeable. NET developer (C#) that can tackle design and programming problems, translating user and business requirements into Web and Desktop applications that communicate with existing and new systems to support the organizations business.

Requisitos mínimos:
The next great Backend Software Enginer also neds:
University Degre (BSc) in Software Enginering or equivalent academic background.

From 5 years profesional experience in software development, preferably in production teams close to the customer.

Development experience using. NET framework (C#) and ASP. NET.

Familiar with various design and architectural patterns.

Knowledge of software enginering best practices and tools, such as Continuous Integration (ideally TeamCity), Versión Control (Git).

Experience working with Agile methologies, (Scrum).

Strong debugging skills and fluent in reading code.

Experience with WebAPI, REST.

Relational DB design and optimization. Strong with SQL.

Fluent in English (written and spoken).

Analytical Skills, attention to Detail, ability to work on a team.

Requisitos deseados:
Previous experience in working within multicultural and distributed/ remote teams will be a great plus.

As a Backend Software Enginer, your primary focus will be to work within an agile development team, closely with the Product Owner and the Software Enginers to deliver and maintain the EA Localization applications portfolio. You will translate user stories into designs, development tasks and you will implement them in applications. Also, to design, maintain, implement, test and debug own code and review perscode in order to contribute to the development of persprojects as neded.

You will also spend time understanding the organizations technology, not only from a localization point of view but also from game studios or other EA business áreas and make the best use of it to deliver the tolset and infrastructure used to localize the game as well as extending and improving its functionality with reusability in mind. To deliver software and present its functionality to users and partners and to create user and technical documentation and train the users will be also among the responsibilities.

Since we realice it takes world-class people to make world-class games, we ofer competitive compensation packages and a culture that thrives of of creativity and passion. You will also get a benefit package that includes medical and life insurance, pensión plan, meal vouchers, stocks programs, fitness reimbursement, flex benefit program.and of course, free video games.

At EA, we live the work hard/play hard credo every day.
EA is an equal opportunity employer. All employment decisions are made without regard to race, sex, gender, gender identity or expression, sexual orientation, age, religión, disability, medical condition, pregnancy, marital status, family status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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