Electronic Arts busca Internationalization Software Enginer

Texto de la oferta:
A successful candidate for the Internationalization Software Enginer I position will help develooping pipeline tools and creating or modifying contents or assets to ensure the seamless delivery of all localized versións of EAs games. They will also help develooping game runtime code or Core gaming technology (Frostbite or Unity among others). This person should be able to research and provide solutions in projects on their early stages of development, and be able to dig in code, tools and assets for the actual causes of problems. The candidate should also have god communication skills, and should be able to communicate with multidisciplinary teams worldwide.

Requisitos mínimos:
University Degre in Computer Science or equivalent experience
Fluency in written and spoken English.

God software enginering skills (Knowledge of OP, Design Patterns, SCM Practices, Programming Algorithms, Debugging Techniques, Performance Optimization, Memory Management)
God knowledge of development environments and build systems (Visual Studio, MSBuild, Nant)
Knowledge of video games development and engines (God knowledge of at least one of the following: Unreal Engine, Marmalade, Cocos2D, Unity)
Knowledge of video game platforms (Ideally PC and mobile)
Understanding of Game Engine architectures, game patterns and content pipelines.

Knowledge of Agile development practices and methodologies (SCRUM, Kanban)
Knowledge of scripting languages (Python, JavaScript, etc.)
4+ year of proven profesional experience in a Software Enginer position using OP (e. C++ or C#) or equivalent experience.
1+ year of proven profesional experience in a Software Enginer position in the video game industry or equivalent experience.

Requisitos deseados:
Knowledge of software localization and internationalization technologies and practices (Unicode, encodings, text rendering, fonts, writing systems LTR/RTL) is a big plus
Knowledge of Frostbite Engine is a big plus
Knowledge of console platforms and SDKs is a plus (Xbox, PlayStation)
Dep knowledge of computer graphics programming and rendering is a plus (DirectX, OpenGL, Graphic Cards Pipeline)
God knowledge of mathematics and 3D programming is a plus
Knowledge of artists tools and workflows is a plus (Blender, Maya, Photoshop,)
Experience in UI programming and development.

Responsabilidades:
This position requires being able to adapt quickly across diferent languages, gaming technologies, platforms and frameworks. An ideal candidate would also be proactive, self-driven, passionate about gaming and problem-solving issues, and have experience on gaming technologies and engines.

Beneficios:
Since we realice it takes world-class people to make world-class games, we ofer competitive compensation packages and a culture that thrives of of creativity and passion. You will also get a benefit package that includes medical and life insurance, pensión plan, meal vouchers, stocks programs, fitness reimbursement, flex benefit program.and of course, free video games.

At EA, we live the work hard/play hard credo every day.
EA is an equal opportunity employer. All employment decisions are made without regard to race, sex, gender, gender identity or expression, sexual orientation, age, religión, disability, medical condition, pregnancy, marital status, family status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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