Electronic Arts busca UI Software Enginer

Texto de la oferta:
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning innovation, fan programas and cross-platform digital experiences dedicated to growing the love of sports. EA SPORTS creates authentic, immersive, and fun experiences that invite a diverse audience of players to create, connect, compete, and self-express th rouge industry-leading sports videogames and live services, including FIFA, Madden NFL, NHL, NBA LIVE, and EA SPORTS UFC. For more información about EA SPORTS, including news, video, blogs, forums and game apps, por favor visit www.easports.com.

EAs NBA LIVE 18 had an impressive launch, thanks to many awesome features like The One, an all-new dynamic game experience centered around the player, the choices they make, and how they will define their legacy on the court.

Basketball in Spain produces some of the best international players to ever step fot on an NBA court. In addition, both of Spains women and mens national teams dominate the European leagues, and are always in medal contention when the Olympics come around. Thats why EA SPORTS is excited to announce that we are expanding our NBA LIVE console team into Madrid – where the passion for the sport is only matched by the talent on the ground.

Interested in joining our team? EA Madrid is looking for passionate Software Enginers and Development Managers of all levels to develop genre-bending features like The One for our NBA LIVE franchise.

The Challenge Ahead:
The UI Software Enginer will be focused on UI and Feature programming for múltiple game modes for the NBA Live franchise. Will be tasked with identifying challenges and opportunities while finding solutions for complex problems in conjunction with Designers, Artists and other Enginers in the domain of user interfaz, interaction, and experience.

Requisitos mínimos:
The next great EA UI Software Enginer also neds:
Bachelor degre in Computer Science or related field, or equivalent training and profesional experience.
3+ years of development experience in Agile/Scrum environment.

Proficiency with C++ with an emphasis on OP/D.

UI Development experience with any of the following: ActionScript, Unity/C#, JavaScript or similar, other Game Engine UI Scripting language.

Understanding of client/server architectures.

Fluent in English.

Requisitos deseados:
What a UI Software Enginer does at EA:
Writes new and maintains existing UI code in C++ as well as ActionScript/C# to support user input, screen, inter-screen and UI object behaviors, animations, and transicións.

Integrates and implements UI content into the front end of the game.

Profile and optimize UI performances.

Develop tools, features and pipelines for the front end logic and screns.

Partners with Interface Artists, UI Scripters, and UX Designers to bring the visión to life.
Work closely with the production staf in building and maintaining realistic schedules and identifying dependencies.

Cordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems.

Videogame industry experience.

Whats in it for you? Glad you asked.

Since we realice it takes world-class people to make world-class games, we ofer competitive compensation packages and a culture that thrives of of creativity and passion. You will also get a benefit package that includes medical and life insurance, pensión plan, meal vouchers, stocks programs, fitness reimbursement, flex benefit program.and of course, free video games.

At EA, we live the work hard/play hard credo every day.

EA is an equal opportunity employer. All employment decisions are made without regard to race, sex, gender, gender identity or expression, sexual orientation, age, religión, disability, medical condition, pregnancy, marital status, family status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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