Ilion Animation Studios busca Software Enginer

Texto de la oferta:
The RD Team is responsible for the design, implementation and ongoing maintenance of the global computer animation pipeline used to create our beautiful films.
Were looking for a software enginer who is committed to creating and maintaining world-class production tools. If you are a highly motivated individual with a Dep understanding of software application enginering, an ability to collaborate with large cross-functional teams, and are skilled in designing and implementing robust, easy to maintain code, this may be the role for you.

Main responsibilities
In this role, you will be responsible for característica development and bug fixing for proprietary software used by concurrent film productions. We ned our enginers to be versatile, display leadership qualities and be enthusiastic to tackle new problems as we continue to Push technology forward.

Requisitos mínimos:
Software development experience in one or more general purpose programming languages.

Solid enginering skills with an appreciation of code craft, code health, and addressing technical debt.

Excellent problem solving skills with high attention to detail, balancing quick turnaround with long-term quality.

Ability to triage incoming issues and provide rapid response/resolution.
Working proficiency and communication skills in verbal and written English.

Ability to work with a team to deliver high-quality software in a fast paced, dynamic, deadline oriented environment.

Have a startup personality: smart, ethical, friendly, hard-working and productive.

BS degre in Computer Science, similar technical field of study or equivalent practical experience.

Requisitos deseados:
Preferred Qualifications
Demonstrated ability to create positive and efective working relationships with internal and external groups of coworkers.

Scripting skills with expertise in Python, PyQt and/or Maya MEL.

Knowledge of platforms such as Maya, Houdini, Mari or Nuke.

Experience creating and maintaining automated tests to catch key issues as early as possible.

Production experience and/or working with visual artists.

Experience contributing to open source projects.

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