Lighting look Dev artist Trixter Munch/Berlín

TRIXTER is currently looking for a experienced mid/senior Lighting & Lok Dev artist to start as son as posible.

Location: Múnich or Berlin.

Type of Contract: Freelance. Duration of the contract will depend on the project.
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Responsibilities.

  • Lighting and rendering a broad range of high-class shots, from photo realistic visual effects to full CG animation.
  • Lok Development of CG characters, props, sets and VFX elements.
  • Additional tasks include preparation of on-set captured data (HDRIs) and creating pre-comps in Nuke.
  • Develop visual solutions for specific effects.
  • Realizing the artistic visión of the VFX Supervisor with posible guidance from the CG Supervisor and Lighting Lead.
  • Consistently delivering shots that are creatively and technically excellent.

Requirements.

  • Strong Artistic background.
  • Minimum of 3 years característica film or equivalent high-res (2K) experience.
  • Expert knowledge in Katana, Maya and Arnold.
  • Proven in-depth experience in lighting, shading and rendering within a physically based renderer.
  • Basic Nuke knowledge.
  • Solid Linux / Terminal knowledge.
  • Great communication and problem solving skills.
  • Ability to work well within a team.

We are very much looking forward to receiving your application.

Pléase send us your CV, the earliest commencement date and salary expectation to Laila, sleiman@trixter, de and/or jobs@trixter, de.

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