Saber Interactive Spain busca Technical Artist

Empresa: Saber Interactive Spain S. L.
Web: https://www.saber3d.com
Actividades: Desarrollo de videojuegos.

Información acerca de la empresa:
Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services – including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs – Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

Texto de la oferta:
Were looking for a Technical Artist to join our team in Madrid, Spain.

As Technical Artist you will work in the implementation and optimization of our art assets. Youll closely work with the artists and programmers to bridge and facilitate the communication betwen both departments and you will almost be as much a programmer as an artist, helping with the creation of appealing shaders, integrated art-related features and optimizing the art pipeline. Besides implementing new features and elements, youll also review and improve existing implementations and help the team to deliver the best possible experience to our players.

Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

Our website is: www.saber3d.com
Along with your application, por favor send us samples demonstrating your experience with the required skills.

Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain – Technical Artist.

Requisitos mínimos:
Passion for video games
Experience with Unreal Engine 4, especially with the creation of complex materials, particle effects, lighting, animations, and platform optimizations
Knowledge of OP concepts and any OP lenguage (C++, C#, Java, etc.)
Analytical skills, creative thinking, and attention to details
Ability to plan and estimate your tasks and ensure timely delivery of work
Self-motivated and proactive with a strong work ethic, god collaboration skills
Experience with current-gen (Xbox One, PS4 etc), console development.

Requisitos deseados:
Ability to create 3d models, animations, and rigs
Experience with HLSL and/or GLSL shader development and programming
Experience with mobile platforms such as Android and iOS
Basic knowledge of ZBrush, Substance Painter and other Game Engines
General knowledge of design patterns, algorithms, and data structures.

Responsabilidades:
Facilitate communication betwen programming and art
Develop, Integrate and optimize graphic-related features, such as specific animation systems
Develop and optimize shaders together with the art team.

Beneficios:
Opportunity to work with a great international team of profesionals on the next generation of A titles
Salary based on experience
Permanent, full-time contract
Flexible working hours.

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