Syntax error

Hola a todos.Necesito ayuda urgente con este tema, la verdad es que no tengo ni idea de manejarme con scripts, no trabajo utilizando eso manualmente, pero esta mañana me he encontrado este error al abrir el programa:
— Error occurred in anonymous codeblock; filename: C:\Users\Usuario\AppData\Local\Autodesk\3dsMax\201 6 – 64bit\ENU\usermacros\__temp5864.mcr; position: 6134; line: 188
>> MaxScript MacroScript Compile – C:\Users\Usuario\AppData\Local\Autodesk\3dsMax\201 6 – 64bit\ENU\usermacros\__temp5864.mcr, offset 6134; Exception:
— Syntax error: at end, expected)
— In line: <<.

Me sale esto, si os fijáis la última línea está incompleta, alguien puede decirme que tiene configurado en su 3dsmax para completarla yo? :
MacroScript VrayLightLister
enabledIn:#(max) –pfb: 2003.12.12 added product switch
category:VRay
ButtonText:V-Ray Light Lister
Icon:#(Lights,7)
(.

Struct VrayLightListerStruct (GlobalLightParameters, LightInspectorSetup, LightInspectorFloater, LightInspectorListRollout, ShadowPlugins, \
ShadowPluginsName, maxLightsList, LSLightsList, SkyLightsList, SunLightsList, enableUIElements, \
LuminairesList, maxLightsRC, CreateLightRollout, UIControlList, DeleteCallback, disableUIElements, \
LLUndoStr, count, lbcount, lightIndex, decayStrings, totalLightCount, \
miLightsList, getLightProp, setLightProp, setShdProp, getShdProp, FnShadowClass, enableRefreshBtn, \
mrSkyLightsList, mrSunLightsList, mrSkyPortalLightsList, MRSkyPortal_ShadowSamples, MRSkyPortal_Modes, \
VrayLightsList, VrayIESLightsList, VrayAmbientLightsList, VraySunSkyLightsList, yOffset, LineOffset).

Global VrayLLister, VrayLListerYOffset
if VrayLLister == undefined or debug == true do VrayLLister = VrayLightListerStruct().
— Strings for Localization.

VrayLLister, decayStrings = #(None,Inverse,Inv. Square)
vrayLLister. LLUndoStr = LightLister.

Local dialogUp = false.
— End Strings.
— Positioning to help localization.

VrayLListerYOffset = 0
vrayLLister, yOffset = VrayLListerYOffset
vrayLLister. LineOffset = 0.
— Useful Functions.

Fn subtractFromArray myArray mySub =
(
tmpArray = #()
for i in myArray do append tmpArray i
for i in mySub do.
(
itemNo = finditem tmpArray i
local newArray = #()
if itemNo.= 0 do
(
for in 1 to (itemNo-1) do append newArray tmpArray[j]
for in (itemNo+1) to tmpArray, count do append newArray tmpArray[j]
tmpArray = newArray
&nbsp
&nbsp
tmpArray
).

Fn compareFn v1 v2 =
(
if (v1.name as name) < (v2.name as name) then -1
else if (v1.name as name) > (v2.name as name) then 1
else 0
).

Fn SortNodeArrayByNameAscendingOrder myArray =
(
qsort myArray compareFn
myArray
).

Fn SortNodeArrayByName myArray =
(
qsort myArray (Fn myname v1 v2 = (if v1.name < v2.name then 0 else 1))
myArray
).

Fn copyArray array1 = for i in array1 collect i.

Fn wrapString inString =
(
local string1In =
local string1Out = \
local string2In =
local string2Out =
local temp_text_string = substituteString inString string1In string1Out
temp_text_string = substituteString temp_text_string string2In string2Out
temp_text_string = string2In + temp_text_string + string2In
temp_text_string — return value
).

Fn disableUIElements array1 = for i in array1 do execute (maxLightsRollout. + i as string + .enabled = false)
vrayLLister, disableUIElements = disableUIElements.

Fn enableRefreshBtn lightobj =
(
if (vrayLLister. GetLightProp lightObj #useGlobalShadowSettings) == true do
(
VrayLLister. LightInspectorSetup. BtnReload. Checked = true
&nbsp
)
vrayLLister, enableRefreshBtn = enableRefreshBtn.

Fn getLightProp obj prop =
(
if (isProperty obj prop) and not (isProperty obj #delegate) then
getProperty obj prop
else
if isProperty obj #delegate then
if isProperty obj, delegate prop then
getProperty obj, delegate prop
else undefined
else undefined
)
vrayLLister, getLightProp = getLightProp.

Fn setLightProp obj prop val =
(
if (isProperty obj prop) and not (isProperty obj #delegate) then
setProperty obj prop val
else
if isProperty obj #delegate then
if isProperty obj, delegate prop then
setProperty obj, delegate prop val
else undefined
else undefined
)
vrayLLister, setLightProp = setLightProp.

Fn getShdProp obj prop =
(
if (isProperty obj #shadowGenerator) and not (isProperty obj #delegate) then
if (isProperty obj. ShadowGenerator prop) do getProperty obj. ShadowGenerator prop
else
if isProperty obj #delegate then
if isProperty obj, delegate #ShadowGenerator then
if (isProperty obj, delegate. ShadowGenerator prop) do getProperty obj, delegate. ShadowGenerator prop
else undefined
else undefined
)
vrayLLister, getShdProp = getShdProp.

Fn setShdProp obj prop val =
(
if (isProperty obj #shadowGenerator) and not (isProperty obj #delegate) then
if (isProperty obj. ShadowGenerator prop) do
(
setProperty obj. ShadowGenerator prop val
VrayLLister, enableRefreshBtn obj
&nbsp
else
if isProperty obj #delegate then
if isProperty obj, delegate #ShadowGenerator then
if (isProperty obj, delegate. ShadowGenerator prop) do
(
setProperty obj, delegate. ShadowGenerator prop val
VrayLLister, enableRefreshBtn obj
&nbsp
else undefined
else undefined
)
vrayLLister, setShdProp = setShdProp.

Fn FnShadowClass obj = classof (vrayLLister, getLightProp obj #shadowGenerator)
vrayLLister, FnShadowClass = FnShadowClass.
— Hardcoded shadow plugins to the ones available.

VrayLLister. ShadowPlugins = #(Adv__Ray_Traced, mental_ray_Shadow_Map, Area_Shadows, shadowMap, raytraceShadow, VrayShadow, VrayShadowMap)
VrayLLister. ShadowPluginsName = #(Adv. Ray Traced, mental_ray_Shadow_Map, Area Shadows, Shadow Map, Raytrace Shadow, VRayShadow, VRayShadowMap).
/* — uncomment if you want the Blur Shadows
vrayLLister. ShadowPlugins = #(Adv__Ray_Traced, mental_ray_Shadow_Map, Area_Shadows, Blur_Adv__Ray_Traced, shadowMap, raytraceShadow, VrayShadow, VrayShadowMap)
vrayLLister. ShadowPluginsName = #(Adv. Ray Traced, mental_ray_Shadow_Map, Area Shadows, Blur Adv. Ray Traced,Shadow Map, Raytrace Shadow, VRayShadow, VRayShadowMap)
*/
VrayLLister. MRSkyPortal_ShadowSamples = for i = 1 to 10 collect (2^i) as string
VrayLLister. MRSkyPortal_Modes = #(Existing, Envir., Cuestom) — correspond to mode values of 2, 0, 1.
— Main Function.

Local CreateLightRollout.

Fn createLightRollout myCollection selectionOnly:false =
(
VrayLLister. LightInspectorSetup, pbar, visible = true.
— Class Definitions maxLights = #(TargetDirectionallight, targetSpot, Directionallight, Omnilight, freSpot)
SkyLights = #(IES_Sky, texture_Sky, Skylight)
SunLights = #(IES_.

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